Developments in extended realities.
Augmented Reality (AR) and Virtual Reality (VR) have been more than science fiction concepts for a while now. These innovative technologies are revolutionising L&D by immersing learners in engaging, interactive experiences. Offering unprecedented opportunities for hands-on training, simulations, and virtual field trips, these technologies are fantastic for enhancing comprehension and retention.
As AR and VR become more accessible, their application in education is expanding, creating dynamic learning environments that bridge the gap between utility and joy. However, there is some scepticism around the use of extended reality technologies in learning. These technologies have been an effective solution for some time but, as they become more accessible, and arguably more of a trend, we should be mindful that it is not a learning ‘cure-all.’
This scepticism can be seen in the results of a poll held in a Sponge hosted webinar, which found that just 26% of participants believe the buzz around AR and VR in L&D is genuine, whilst 73% believe AR and VR are merely buzzwords.3
The doubt surrounding the use of AR and VR in learning is, ultimately, tied to the need to ensure that these technologies are being applied in situations where they are actually needed. As noted by David Kelly, CEO of The Learning Guild, at Learning Technologies Exhibition and Conference 2023, the effectiveness of these technologies lies in their appropriate use, particularly for skills practice in safe, simulated environments. This targeted application ensures that learning experiences remain impactful and meaningful.
The integration of AR and VR in learning introduces a unique learning context that transcends traditional boundaries. These technologies allow learners to delve into simulations that are otherwise impossible, helping them grasp complex concepts through practical engagement if applied in appropriate learning contexts.
A key area where AR and VR technologies offer immense value is in creating immersive learning spaces that merge utility and enjoyment. Beyond the geographic constraints of physical learning environments, AR and VR establish an interconnected space for learning, uniting global teams and individuals. The ability to bend reality and provide unconventional insights amplifies their educational impact.
When coupled with effective learning analytics, AR and VR open the doors to a treasure trove of data beyond completion rates. By monitoring user interactions, time spent in different areas, and even emotional reactions, educators can fine-tune content and delivery methods, ensuring greater learner engagement and comprehension.
Organisations should act deliberately and with learning outcomes in mind when looking to implement AR and VR into learning solutions as identifying the right use cases for this technology is pivotal. By focusing on creating simulations and immersive experiences to practice skills, organisations can ensure the technology is effective and aligns with specific learning goals.To that end, organisations can strive to create virtual spaces that blend utility and novelty, offering innovative learning experiences and captivating learners while delivering meaningful value.
Creative application of AR and VR technologies can reshape how learning is delivered, encouraging learners to explore difficult subjects that may have originally seemed off-putting. Subjects that were once deemed complex or difficult to grasp can now be dissected and understood with a renewed sense of enthusiasm. For instance, by collaborating with subject matter experts, educators can transform abstract theories into interactive AR experiences, making learning a journey of discovery rather than a mere transfer of information.
AR and VR are reshaping the future of learning, offering immersive, interactive experiences that transcend traditional learning paradigms. Their impact on L&D is profound, providing opportunities to bridge geographical divides and fostering personalised engagement. As organisations harness the potential of AR and VR with deliberate planning and creative innovation, they will unlock a new dimension of educational resource that offers unmatched value to learners.